![]() ![]() fixed: units sometimes get stuck in pits.fixed: tooltip for map slots does not display the number of mobs.changes: nameplate text now has a shadow.changes: boats minimap icons now has 2 colors of kingdom.changes: on minimap king and leader would change their face based on the current situation.changes: adjusted number animations in ui.changes: can scroll faster through elements/colors in customization tool by holding shift.changes: cultures now also use these 88 colors.changes: the outside border colors on the minimap now have higher contrast compared to the inside border colors.changes: the total number of color sets has been increased to 88 instead of 83.changes: the generation of the first 19 color sets will be given higher priority.The remaining color sets are combinations changes: the first 19 color sets now consist of "pure" and highly distinguishable colors, where each color has a single color for borders and roofs.We apologize for any inconvenience caused by this change. This means that the colors in your old saves will As a result, the order of the color sets has also been changed. changes: we've revamped the color sets to enhance their distinguishability.changes: removed transparency from nameplates.changes: beasts renamed changed mobs for bottom mini world info.changes: some older printer shapes were updated.changes: evil staff now has a flame mod.changes: crystal golem name gen changed.changes: crystal golem name and crystal sword names are now different.changes: if a city does not have enough food, it won't affect the max warriors counter.changes: disabling hunger in world laws would disable army limit for cities based on food.changes: adjusted icon sizes for trees for minimap.changes: waves effect on water should be more visible.changes: acid drops will unfreeze frozen tiles.changes: units will try to leave or avoid swimming to overfilled tiny islands.changes: (balancing) increased fertility rates for old units with many children by 40%.changes: lightning from mages won't shake the world.changes: some option buttons for the map generator, which didn't affect specific template generators, have now been hidden.changes: clouds will spawn small and medium lightnings.Medium has more damage and a bigger radius but also won't be able to heat tiles to create lava changes: evil mages can spawn medium and small lightnings.It won't be able to heat lava and create lava and ruin your world changes: energized trait (from fairies, etc.) will now spawn only a small lightning bolt.changes: screen shake effect adjusted to shake only vertically when explosions happen.changes: balanced a bit unit spawn rates in biomes.changes: current supported language will be highlighted in the language selection.changes: infinity coin animation updated.changes: improvements to smaller explosion animations. ![]() changes: improvements to nuke animations.changes: improvements to fireworks animations.changes: improvements to divine light animations.changes: tornado graphics and animation are updated.changes: dragon animation is greatly improved.added: angry faces for kings/leaders when they're in a fight.added: 5 new unit skin variations based on culture for orcs.added: 5 new unit skin variations based on culture for elves.added: 5 new unit skin variations based on culture for dwarves.added: 5 new unit skin variations based on culture for humans.added: war window will now color numbers based on which party has an advantage.added: more variety to alliance name generator.added: more skin variations for some animals for lemon, infernal, and desert biomes.added: new spawn animation for super pumpkin.added: new spawn animation for cybercore.If you have overheating issues on mobile devices - it's recommended to leave it on added: new setting - fps lock to 30fps.memory management rework: there has been a major overhaul in the way the game handles memory usage.optimizations: a significant amount of code has been improved to enhance performance, resulting in an increase in average FPS. ![]()
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