![]() ![]() On CLion go to File > Settings… > Plugins then click on Browse Repositories… and install Unreal Engine 4 SDK Support.Īnd voila! you can now benefit from the multiple features that CLion offers over other IDEs. This will get rid of errors on UPROPERTY, UCLASS, USTRUCT and similar macros. There’s a plugin to get some extra functionality on CLion when working on UE4 projects. Installing the Unreal Engine 4 SDK Support for CLion Finally to open CLion automatically when you double click on any class in the UE4 editor, navigate to Edit > Editor Preferences… > General > Source Code and change the Source Code Editor there. You can now click on File > Open CLion and the project will open. You need to do this every time you add or remove classes from your project. For that just click on File > Generate CMakeLists. The next step is generating the CMakeLists.txt file that CLion can open. You need to do this every time you run File > Generate CMakeLists. From that file, delete the line that reads: -DPIPELINE_STATE_FILE_LOCATION=FPaths::GameSavedDir() ![]() UE4 Plugin for CLion (for UE4 4.15)įor UE4 4.15 follow the previous procedure but replace the following items:īefore opening CLion you need to change one file: Intermediates/ProjectFiles/Definitions.cmake. You can also get it from the UE4 marketplace at, but I haven’t tested that one. There’s more information about this plugin on. Mono path: You need this for Linux/MacOS.CLion executable: Select your clion.exe.UE4 Plugin for CLion (for UE4 >= 4.16, Project Settings… > Plugins > CLion and enter the following: Just continue to “Generating the CMake project file” down below. Then set it as default (move it to the top of the list) and just click OK. C Compiler: C:/msys64/mingw64/bin/clang.exe.Wait a few seconds for it to detect the compiler and set these values: Open CLion and go to Configure > Settings… > Build, Execution, Deployment > Toolchains and add a new Toolchain. Once that is done just open “ MSYS2 MinGW 64-bit” from the Start Menu and run: pacman -S mingw-w64-x86_64-toolchain mingw-w64-x86_64-clang The easiest way I’ve found to setup the compiler is to download and install MSYS2 from. At the time of writing, you can use the MSVC compiler changing some registry settings, but I recommend installing a better toolchain. If you are going to be doing any other C or C++ work with it you need one. If using MS WindowsĬLion doesn’t come with a compiler. I’ve created a step by step guide on how to do this. Lately, I’ve been using it to develop some games with Unreal Engine 4. ![]()
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